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Posted on: Jul 20, 2009

The King of Fighters XII

WORDS BY: Taylor Cocke

Considering the number of sequels that SNK has deemed necessary to bestow upon us, we figure it should have finally perfected its King of Fighters formula. Unfortunately, this 12th installment (a port from Japanese arcades) doesn’t get it quite right.

The King of Fighters XII gives us everything we’ve come to expect from the long and storied franchise: Six hand-drawn fighters per match meeting with basic arcade-style fighting, all set around hand-drawn backgrounds. Problem is, the aesthetics are disconcerting. The backgrounds tend to be very different artistically from the characters, and most of the time they’re way too busy. Even if we wanted to focus on the somewhat dull and awkwardly controlled battle at hand, it’s rendered almost impossible by the huge amount of animation in the background. Throw that on top of slow-moving and uninteresting characters, and you’ve got a brawler that hasn’t gotten the polish a truly good fighter needs.

On Xbox Live Arcade
6.5
  • Hand-drawn characters and backgrounds…
  • …that end up taking away from the overall experience.
  • Slow-moving, boring-to-use control scheme.
  • Maybe it's time for a new fighting franchise?
COMMENTS:

I like fighting Game Xbox 360

Street Fighter was WAY better than this game. play blackjack play blackjack online play roulette play craps play slots play poker play casino games play bingo play cell phone casino games play mobile casino games make money online

well from all the reviews and videos
i have seen it looks pretty good.
but i didnt think it would be this bad on oxm

That's kinda disappointing to hear...I'll still purchase it...probably not worth the price, but I'm a fan, no doubt. I'll support SNK. And Ignition.

-SoulMnkyRhythm
"Feel the Rhythm. Feel me!"

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