Spartan 117:
Can you use USB drives and alternate hard drives as memory units? The Xbox ones are pricey... ...
OXM SAYS:
An Xbox 360 won't recognize a USB flash drive or another external hard drive as a memory unit, so you can't save...MORE![]()
Posted on: Jun 15, 2009
Prototype
WORDS BY: Corey Cohen
Once, you were a normal man, a scientist at a biotech firm. Now you’re a shape-shifter with unthinkable power. What happened to you...and are you even human anymore? As Prototype opens, it’s all a mystery. What you do know — courtesy of a nifty flash-forward sequence that doubles as a tutorial — is that New York City is crawling with armed forces and diseased monsters, and you’re destined to fight both of them. A lot.

The game could use a few more enemy types, especially among the Infected. Thankfully, Hunters are fun — and formidable — opponents.
Open-world games are all about discovery, and in that sense, Prototype really delivers the goods. As you muscle through the main story arc, the game slowly explains the virus that’s transformed you and infected New York, while clarifying the military’s role in these events. Want extra details? They’re scattered about the city in the form of 130 special people you can find and “consume.” Besides giving you health and XP, consuming these folks lets you see a brief memory of theirs that ties into the overarching plot. Like the diaries in BioShock, these bonus snippets add tasty meat to the game’s backstory.

As you consume special targets that comprise the Web of Intrigue, you'll view memories hinting at your origins and the source of the virus. Most of these flashbacks are dark, apocalyptic, and eerie.
The other thing you discover throughout the game — as you unlock it — is your amazing range of powers and abilities. Running up the sides of buildings, leaping huge distances, and gliding through the air (thanks to shape-shifting wings) give you a great “master of your environment” feel that’s reminiscent of Crackdown and Radical’s Incredible Hulk: Ultimate Destruction for Xbox. But they’re just the beginning. Offensively, you’re a ruthless antihero: you can turn your arms into solider-slicing blades, bulk ’em up to bludgeon a tank, or morph them into a whip that scatters hordes of troops. You can also hijack military guns and vehicles, and use them at will; or pick up cars and pedestrians and fling them at enemies. Prototype’s 31 main missions and countless activities (like timed races and assassinations) give you tons of opportunities for Wolverine-style bloodshed, too. More than most games, its breadth of interesting powers compelled us to mix them up frequently, rather than spamming a few key moves.

Get close enough to that chopper, and you can hijack it, then rain missile-death on targets below.
To their credit, the developers didn’t just settle for sheer violence; they also incorporated a stealth element that draws on your ability to assume the form of the last person you consumed. It’s fun sometimes — there’s a devious thrill in munching a base commander, then sneaking into his base as him, for example — but it also highlights some weaker parts of the game. Eating someone without detection can be finicky control-wise, and overall, the game’s A.I. seems a bit dim: the old turn-the-corner trick made some foes forget our attempts to consume them, and bystanders often freaked out when we killed one of them, but were perfectly calm seconds later. You wouldn’t see that in Liberty City — and while we’re on the subject, can we just say that we’re now officially sick of open-world games being set in Manhattan? (At least the Spider-Man games have an excuse.)

Gliding just feels so good. It's a great complement to super-leaps and sprinting up buildings.
Still, none of those complaints kills the joy of hopping between skyscrapers, gliding through familiar skies, and jump-kicking helicopters. Prototype offers an engaging tale, and it lets us stomp baddies in endlessly engaging ways. For action and superhero fans, that’s an irresistible mix.








Sun, 10/18/2009 - 05:23
Posted by wickland
I agree, this was one fine game and it was better than many of the games I have been playing recently.

Wed, 06/24/2009 - 18:39
Posted by n00bIEwaN
Saw this game being introduced as a teaser about two years ago on G4 and have been looking for it ever since. At first, I was not sure it was going to be up to the hype. So I played it for a bit. And then some. I have been listening/reading/watching the reviews and for what they are worth, for the most part, they are correct. It just all depends in what you are looking for. On that score, I will pipe in and say 8.5 is not bad, 8.0 would have been more like it. Some bad camera angles, ghosting and targeting glitches are my gripes. Have not looked at any of the online content (are there any?? haven't made it there yet). I am about a quarter of the way through (can you guess who's been roaming) and am pleased with it. To agree with another comment, I have put all other games to the side with the exception of Red Faction Guirrella. For those that want to know, hours of playing will not make your parkour after hours any better....just make you enjoy the view more on the way down.
"A great civilization is not conquered from without until it has destroyed itself from within."
--W.Durant
Sat, 06/20/2009 - 21:47
Posted by SirSpoon007
What!!! This game is awesome! After I got about half way through the game, I was sure it would get at least a 9. It's Spiderman+GTA+Assassin's Creed =PROTOTYPE! The Web of Intrigue is brilliant and addictive. You will definitely get your money's worth out of this game.
"What is it, the Iowa runner?" "No sir its...somthing else."
Thu, 06/18/2009 - 09:04
Posted by dallasquake
I must say after playing the semi enjoyable inFamous, I was thinking this was a repeat of that game. Wow was I wrong! This game blows inFamous out of the water, and in fact I have put inFamous down until I finish Proto and Red Faction!
Thu, 06/18/2009 - 01:36
Posted by Playnice951
Hmm, i heard it was a really bad game...
Wed, 06/17/2009 - 04:06
Posted by Spybreak
I'm really intrigued about the power up options, players should def be able to level up with sandbox games, not necessarily as part of a story.

Tue, 06/16/2009 - 19:28
Posted by cart00nstrip
I am LOVING this game! The sense of power is incredible - until you go up against a Hunter, who has more than a chance at killing you. While the game IS very similar to Crackdown (anther fav of mine) in a lot of ways, the uber-dark story and grisly violence more than take your mind off of that old chestnut. The game has some issues, and while I understand some of the low scores I've been reading for this title, and actually agree with most of the criticisms leveled at it, I must say that the fun-factor is so gloriously high, the slight negatives are WAY over-shadowed by the positives. A thoroughly enjoyable experience - if you're REALLY into interesting ways to eviscerate your opponents. An 8.5 is richly deserved.
gt: cart00nstrip
Tue, 06/16/2009 - 09:05
Posted by volcane2004
surprised to see oxm gave it an 8.5 when crackdown was lower and the games seem similar. I have yet to play it though. Hopefully we'll see a demo of it in marketplace or an upcoming issue of OXM. =)
Tue, 06/16/2009 - 01:08
Posted by Tommybomb
I haven't even touched this game yet, so I have no opinions about it whatsoever. I would, however, like to point out that OXM UK gave it the Metacritic equivalent of a 70 and 1UP rated it even lower. As entitled as they are to their respective opinions, I wonder how much heat they're both taking for that...
Mon, 06/15/2009 - 20:14
Posted by ciano22
COG2887
This game kicks a**. Blood,Gore,Mutants,and Powers awesome. I like how you can upgrade your powers to and you dont just start off a complete beast. (except the first 10min).
I give it a 9.