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Posted on: Jun 16, 2009
Ghostbusters: The Video Game
WORDS BY: Dan Amrich
Let’s talk about style — the idea that it’s not just what you do, it’s how you do it. Ghostbusters, as a franchise built around smart-mouthed comic actors and a slick fusion of the scary and the silly, has style to spare. And that’s why Ghostbusters: The Video Game makes its very well-worn setup feel so good.

Underneath the license, Ghostbusters is a pretty straightforward third-person shooter: Enemies appear, you take them out. Instead of donning the armor of a space marine, you pull on a jumpsuit and a proton pack. Instead of reloading a gun, you vent the heat from your experimental paranormal equipment. And instead of vaporizing the bad guys — they are, after all, already vapor — you trap them with a ghost-wrangling mechanic that feels a bit like Fishing of the Dead. That novel interaction adds a lot to the fun factor.

But the magic really happens when you add the celebrity talent. Dan Aykroyd and Harold Ramis largely built the game’s story on the mythology they created for the original movie, with plenty of new equipment (meson colliders, stasis beams…or in non-geek terms, goop guns and spectral shottys). This is the “real” Ghostbusters, with the original writers feeding lines to the original actors, performing over Elmer Bernstein’s film score. Until a third flick actually gets made, consider this the de facto sequel.

And the personalities still ring true: Venkman’s sarcasm balances Spengler’s dry analysis; Stantz’s enthusiasm works well against Zeddemore’s reality checks. Janine is still a disgruntled secretary and Walter Peck is still a bureaucratic jerk. (Only Alyssa Milano, as Venkman’s love interest, sounds middling. We miss you, Sigourney.) You’ll love being in the middle of everything as the new (and mute) team rookie. You’ll see a lot of familiar people and places — the Stay-Puft Marshmallow Man, Slimer, the Sedgewick Hotel — as you unravel a new supernatural mystery and once again try to save Manhattan.








Sun, 10/18/2009 - 05:07
Posted by wickland
I thought this was a great game actually. Ghostbusters turned out being better than what I originally expected.

Sat, 08/01/2009 - 23:36
Posted by Biiiilly
i thought this game was only out on the ps3 at the moment because i havent seen it in any stores.
Wed, 07/01/2009 - 03:33
Posted by Maukrish
I purchased Ghostbusters and found it to be a really fun game but with two problems the first is that the campaign mode is definitely too short having been able to complete it within 5-6 hours and also the numerous cut scenes slow down the enjoyment. Every time I really got into it I found that the game would flip to another cut scene which really took the pace out of the game I would say definitely a rental but not something I would advise buying
Sun, 06/21/2009 - 02:23
Posted by Darth Hobbs
Hi Guys & Gals
When I first heard about the game being made I watched it from then on and I can't wait to play it. I live in the UK so I'm importing the US version so I don't have to wait for another 3 or 4 months till it comes out.
From what I've seen and read the game is everything we wanted out of a Ghostbusters game I'm looking forward to see it for my self.
Great and fair review Dan well done.
From Richard Hobbs
Gtag: Darth Hobbs
PSN ID: Hobbsy 2483
Thu, 06/18/2009 - 09:01
Posted by dallasquake
Considering how HUGE of a fan Dan is, I am optimistically cautious, but I am hearing some rumblings. I would like a second opinion from someone else, other then Dan, here on OXM. I have yet to play the game, and since there are no rentals anywhere near me, my only hope is for an Xbox Demo. So any chance of getting a Demo on Xbox? Also I have heard that your AI partners are quite stupid and get hurt all the time and that you spend most of your time reviving them??? Could someone tell me if this is true?? If so that is a Deal breaker for me!
Thanks
Wed, 06/17/2009 - 19:42
Posted by Dan OXM
If you cross the streams for a length of time, you get knocked back. It doesn't penalize you for the occasional stray shot, but if you repeatedly cross the streams without being aware of where you're shooting, you'll get knocked down after a voice-over warning.
That's better than a dimensional cross-rip, right?
Wed, 06/17/2009 - 17:30
Posted by ZVanquish5
In one of your guys' previews about Ghostbusters, the developers mentioned they were thinking of crazy ways of what happened if you mixed the beams. So what happens when you mix the beams?
Wed, 06/17/2009 - 14:48
Posted by rk1studley
this game is great so much better than prototype in my mind ghostbusters is fun gameplay meets great story that is what i am look for in game
www.rk1gaming.net
Wed, 06/17/2009 - 02:36
Posted by Spybreak
Hmm it seems like a solid rental, the full original voice cast helps, but maybe the multiplayer might persuade a purchase. Bad timing though, still need to pick up Red Faction and Prototype first lol.
