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Posted on: Dec 01, 2008
Destroy All Humans!
Path of the Furon
WORDS BY: Cameron Lewis
Within the first five minutes of playing the third Destroy All Humans!, it’s clear that something’s gone terribly wrong. The most obvious problem is the laughably poor presentation. Explosions feature decent fiery plumes, and Crypto’s weapons and spaceship spray some appealing special effects, but everything else falls somewhere between merely unattractive and downright hideous. Hopelessly generic structures line most streets, with only the occasional spoof landmark to add interest, and every city is infested with the ugliest character models this side of the 21st century.

At least Crypto, the bug-eyed alien with the jetpack and the gravelly Jack Nicholson voice, has access to lots of upgradable weapons and special abilities. Torture those hairless apes with heat-seeking anal probes, turn bystanders into meat-puppet disguises, or abduct humans and lay their office buildings to waste. You can even stop time and psychokinetically set objects on trouble-making trajectories, then watch the often-wonky physics go screwy. As you soak up souls and meditate on your mental progress, you’ll earn new goodies in fits and starts.
Unfortunately, your ever-expanding arsenal can only distract you for so long from the repetitive tedium of smacking around another band of ugly and guileless goons, toppling yet more nondescript buildings, or grinding through poorly balanced boss battles. The premise of a sarcastic alien invader in 1970s Earth offers fertile ground for imaginative mission design, but you’d never know it from this dull crop of errands. You can rampage at random, but it’s just not all that satisfying to decimate such laughably crude targets.

Steadfast alien worshippers might’ve forgiven a lot if Path of the Furon featured the same quality of off-color comedy that used to define the series. Crypto once overflowed with clever one-liners and film references, persistent mind-reading yielded unexpected silliness, and the sex-obsessed Arkvoodle could please a crowd. Here, you’ll find little beyond groaners, pedestrian prattle, and underdeveloped monotony. Find another path to walk.








Sat, 10/17/2009 - 22:14
Posted by wickland
Yeah, this game totally turned into a bomb. What a disappointment.

Tue, 12/02/2008 - 15:35
Posted by FreakishMule
Wow, just because Xbox Magazine game this game a bad review, you guys don't want to even go near it. I think it looks absoulutly amazing. God, just because they don't like it, doesn't mean you won't. :(
Tue, 12/02/2008 - 14:26
Posted by xpects the xpctd
This is really disapointing. I was a big fan of the first two DAH games, so I couldn't wait for this one. Now I'm not even sure I'll rent it.
Tue, 12/02/2008 - 11:38
Posted by Paul OXM
It's not developed by Pandemic -- the new developer is Sandblast Games.
Mon, 12/01/2008 - 18:03
Posted by IxxITwist3dIxxI
[url=http://profile.mygamercard.net/IxxITwist3dIxxI][img]http://card.mygamercard.net/mini/IxxITwist3dIxxI.png[/img][/url] Wow first Mercenaries now this dont get me wrong Mercenaries 2 was a good game but i found myself going back to the first but just wow Destroy All Humans 3...I bet the DAH game on the Wii is better
Mon, 12/01/2008 - 17:47
Posted by SmokinSmokers
I was really looking forward to this.
Now I'm really not.
Thanks for the Heads-Up.
Mon, 12/01/2008 - 16:20
Posted by shadowover93
I didn't think about that. Who makes this game?????????
Mon, 12/01/2008 - 16:08
Posted by ZVanquish5
Wow, the other Destroy All Humans!'s were very good. I heard somewhere that this game wasn't made by Pandemic. Is this true? If so, why didn't THQ get Pandemic to make a next-gen version of Destroy All Humans? It would have been good.
Mon, 12/01/2008 - 16:05
Posted by shadowover93
Wow really, It's this bad? I liked the first two. Man, i was really looking forward to this.......... but i guess i wont be buying this .......oh well:(