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Posted on: Jan 12, 2009
The Sounds of Street Fightin'
WORDS BY: Mitch Dyer
Any there any other projects in the pipes for you guys? Will we be seeing your jams in more Capcom projects?
Larry: Our community is always busy, particularly with tribute albums. Our next album, Summoning of Spirits (tales.ocremix.org), tackles Namco's Tales of Phantasia and Tales of Symphonia, and we've got other albums shaping up for Final Fantasy IV and Donkey Kong Country 2. I've also got my own Tim Follin project honoring the legendary British game composer; I wish someone would provide him the time and resources to orchestrate great game music for the 360. As far as future projects with Capcom, we're definitely looking forward to working with them again. HD Remix producer Rey Jimenez is down, we're down... it's just a matter of time and finding the right opportunity. They're in touch with the fans, very easy-going and supportive - great to work with.
Have other developers contacted you as a result of your work, whether it was complimentary or for work?
djpretzel: Many of our individual artists get contacted for work on games - Another Soundscape (Mattias Häggström Gerdt) just scored the Xbox Live community game Artoon, Steffan Andrews worked on the FaceBreaker soundtrack, and Beatdrop (Dain Olsen) has done tracks for several DDR games now. We haven't been contacted as an organization, post-HD Remix, to score anything, but if the right opportunity comes knocking, we'd be psyched to repeat the HD Remix experience. As far as compliments go, "The Fat Man" George Sanger characterized our process for creating the soundtrack as "Game Audio 2.0" and praised Capcom for taking a risk on a diverse, fan-driven soundtrack, we've gotten positive feedback from Contra 4 composer Jake Kaufman (who also started in the fan arrangement scene), and props from Tommy Tallarico as well. From a feedback perspective, working on OCR has always been great - we've always gotten a lot of kudos and encouragement from fans and industry alike - but in terms of work, we've just gotten started building momentum. The best is yet to come!
The soundtrack is available, gratis, for public consumption. Was selling it something that Capcom wanted, or that you'd considered?
djpretzel: We wouldn't rule that out for similar projects in the future, but for HD Remix, we really wanted things to be open & freely available. This was a grass roots, fan-driven soundtrack, the first of its kind, and we wanted as many people as possible to enjoy it. Capcom were totally cool with that, and their legal department was even groovy enough to write into the contract that we could distribute the soundtrack freely on OverClocked ReMix.
Larry: We've had over 100,000 people check out the soundtrack so far, and the entire 66-track album is freely available from www.ocremix.org/hdremix/. And for anyone that's brand new to OC ReMix, we've got 1,600+ other free game music ReMixes across all platforms, games and genres that we encourage everyone to check out. Don't be afraid to try all of our community's stuff, including ReMixes from games you don't know. You'll realize we have a lot more great music just waiting to be discovered.








Mon, 01/19/2009 - 12:17
Posted by ethanjude
Love it, Mitch. The soundtrack was fantastic, and this is a great interview.