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Posted on: Oct 19, 2009
A Day in the Life of 1 vs. 100
WORDS BY: Dan Amrich
You've played every session of the 1 vs. 100 beta...except one. While meeting the brains behind Live’s hit game show, we were there to document the episode you never saw.
“Well, well, well! I must have left the back door open,” announces Chris Cashman, host of 1 vs. 100. “I should have known you’d let yourself in!”
It’s five minutes before 7:00 on a Friday night, and Cashman is in his vocal booth at Microsoft Studios in Redmond, Washington, kicking off another beta edition of the Xbox 360’s only live game show. He’s surrounded by a small HDTV running the game, a schedule of upcoming events to plug, and, on a nearby shelf, a bobblehead of himself. “And if my measurements are correct — let me check the star charts — it’s August 14…”

But Cashman doesn’t know that the stars have aligned against him. As he breezily improvises the preamble to the game show that pits one lucky gamer against 100 others in a trivia showdown with real prizes at stake, the show’s producer, Oren Stambouli, patiently watches the clock from the other side of the glass. As Stambouli counts backward from 10, Cashman paces himself to end his sentence a beat before the theme music begins. Just like this morning’s live show for the UK audience, another episode of 1 vs. 100 is underway.
Except it’s not. Instead of the digital Sprint Theater, the seven-person crew looks up at the large overhead monitor to see a real-time nightmare. A mysterious new network error, G012, abruptly sends the game back to the 360 dashboard. The game didn’t launch. They try again; same thing.

For the first time in its amazingly smooth three-month public beta period, the live edition of 1 vs. 100 suddenly and very publicly drops dead.







